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Body Physics: Motion to Metabolism: Locomotion

Body Physics: Motion to Metabolism
Locomotion
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table of contents
  1. Cover
  2. Title Page
  3. Copyright
  4. Dedication
  5. Table Of Contents
  6. Why Use Body Physics?
  7. When to use Body Physics
  8. How to use Body Physics
  9. Tasks Remaining and Coming Improvements
  10. Who Created Body Physics?
  11. Unit 1: Purpose and Preparation
    1. The Body's Purpose
    2. The Purpose of This Texbook
    3. Prepare to Overcome Barriers
    4. Prepare to Struggle
    5. Prepare Your Expectations
    6. Prepare Your Strategy
    7. Prepare Your Schedule
    8. Unit 1 Review
    9. Unit 1 Practice and Assessment
  12. Unit 2: Measuring the Body
    1. Jolene's Migraines
    2. The Scientific Process
    3. Scientific Models
    4. Measuring Heart Rate
    5. Heart Beats Per Lifetime
    6. Human Dimensions
    7. Body Surface Area
    8. Dosage Calculations
    9. Unit 2 Review
    10. Unit 2 Practice and Assessment
  13. Unit 3: Errors in Body Composition Measurement
    1. Body Mass Index
    2. The Skinfold Method
    3. Pupillary Distance Self-Measurement
    4. Working with Uncertainties
    5. Other Methods of Reporting Uncertainty*
    6. Unit 3 Review
    7. Unit 3 Practice and Assessment
  14. Unit 4: Better Body Composition Measurement
    1. Body Density
    2. Body Volume by Displacement
    3. Body Weight
    4. Measuring Body Weight
    5. Body Density from Displacement and Weight
    6. Under Water Weight
    7. Hydrostatic Weighing
    8. Unit 4 Review
    9. Unit 4 Practice and Assessment
  15. Unit 5: Maintaining Balance
    1. Balance
    2. Center of Gravity
    3. Supporting the Body
    4. Slipping
    5. Friction in Joints
    6. Tipping
    7. Human Stability
    8. Tripping
    9. Types of Stability
    10. The Anti-Gravity Lean
    11. Unit 5 Review
    12. Unit 5 Practice and Assessment
  16. Unit 6: Strength and Elasticity of the Body
    1. Body Levers
    2. Forces in the Elbow Joint
    3. Ultimate Strength of the Human Femur
    4. Elasticity of the Body
    5. Deformation of Tissues
    6. Brittle Bones
    7. Equilibrium Torque and Tension in the Bicep*
    8. Alternative Method for Calculating Torque and Tension*
    9. Unit 6 Review
    10. Unit 6 Practice and Assessment
  17. Unit 7: The Body in Motion
    1. Falling
    2. Drag Forces on the Body
    3. Physical Model for Terminal Velocity
    4. Analyzing Motion
    5. Accelerated Motion
    6. Accelerating the Body
    7. Graphing Motion
    8. Quantitative Motion Analysis
    9. Falling Injuries
    10. Numerical Simulation of Skydiving Motion*
    11. Unit 7 Review
    12. Unit 7 Practice and Assessment
  18. Unit 8: Locomotion
    1. Overcoming Inertia
    2. Locomotion
    3. Locomotion Injuries
    4. Collisions
    5. Explosions, Jets, and Rockets
    6. Safety Technology
    7. Crumple Zones
    8. Unit 8 Review
    9. Unit 8 Practice and Assessment
  19. Unit 9: Powering the Body
    1. Doing Work
    2. Jumping
    3. Surviving a Fall
    4. Powering the Body
    5. Efficiency of the Human Body
    6. Weightlessness*
    7. Comparing Work-Energy and Energy Conservation*
    8. Unit 9 Review
    9. Unit 9 Practice and Assessment
  20. Unit 10: Body Heat and The Fight for Life
    1. Homeostasis, Hypothermia, and Heatstroke
    2. Measuring Body Temperature
    3. Preventing Hypothermia
    4. Cotton Kills
    5. Wind-Chill Factor
    6. Space Blankets
    7. Thermal Radiation Spectra
    8. Cold Weather Survival Time
    9. Preventing Hyperthermia
    10. Heat Death
    11. Unit 10 Review
    12. Unit 10 Practice and Assessment Exercises
  21. Laboratory Activities
    1. Unit 2/3 Lab: Testing a Terminal Speed Hypothesis
    2. Unit 4 Lab: Hydrostatic Weighing
    3. Unit 5 Lab: Friction Forces and Equilibrium
    4. Unit 6 Lab: Elastic Modulus and Ultimate Strength
    5. Unit 7 Lab: Accelerated Motion
    6. Unit 8 Lab: Collisions
    7. Unit 9 Lab: Energy in Explosions
    8. Unit 10 Lab: Mechanisms of Heat Transfer
  22. Design-Build-Test Projects
    1. Scale Biophysical Dead-lift Model
    2. Biophysical Model of the Arm
    3. Mars Lander
  23. Glossary

71

Locomotion

Active Locomotion

Locomotion is based on a combination of Newton’s Laws. A body will move with a constant velocity until it experiences a net force (Newton's First Law). A change in body motion is achieved by initiating muscle contraction in order to apply a force against another object, such as the floor or the wall. The other object then applies an equal and opposite reaction force against the body (Newton's Third Law). That reaction force acting on the body adds together with all of the other forces on the body to determine the net force. The net force causes an acceleration that depends on the the body mass according to Newton's Second Law.

Everyday Examples: Responding to a Code Without Slipping

Jolene is walking with a speed of a 2.5 mph down the hospital corridor when a code is called over the intercom. She stops then turns around and starts walking the other direction, toward the room where the code was called, at a speed of 4.0 mph.  If Jolene’s mass is 61 kg and she tried to make that move very quickly, in only 0.75 s, for example, what net force would be applied to her?

We have only been given speeds in the problem, but in order to analyze velocity we need to define direction of motion. Let’s assign Jolene’s initial direction as the negative direction so her initial velocity was -2.5 mph. In that case her final velocity was +4.2 mph. We can calculate her change in velocity as:

(1)   imagemph \end{equation*}" title="Rendered by QuickLaTeX.com">

If we convert our answer to units of m/s we get: 6.5 mph = 2.9 m/s. (You can check this yourself using unit analysis or an online unit converter).

Next we calculate  Jolene’s acceleration using the definition of average acceleration:

    \begin{equation*} \bold{a} = \frac{\bold{\Delta v}}{\Delta t} \end{equation*}

Entering our values:

    \begin{equation*} \bold{a} = \frac{2.9\,\bold{m/s}}{0.75\,\bold{s}} = 3.9 \,\bold{m/s/s} \end{equation*}

We find that Jolene’s acceleration is  3.9 m/s/s, which means that her velocity becomes 3.9 m/s more positive each second. Notice that she was originally moving in the negative direction, so having a velocity that is becoming more positive means that she must have slowed down.

Now we can use Newton’s Second Law to calculate the average net force required to provide this acceleration:

    \begin{equation*} \bold{F_{ave}} = m\bold{a} \end{equation*}

We are now ready to enter our values:

    \begin{equation*} \bold{F_{ave}} = (61 \,\bold{kg})(3.9 \,\bold{m/s})= 240\,\bold{N} \end{equation*}

Friction is the only horizontal force contributing to the horizontal acceleration Jolene experiences, so the net force would just be equal to the friction force. We can figure out if Jolene would slip by comparing the required net force  to the maximum possible static friction force.

First we start with the equation for max static friction force:

    \begin{equation*} F_{f,s} = \mu_s F_N \end{equation*}

Then we divide by the normal force to solve for the friction coefficient:

    \begin{equation*} \mu_s = \frac{F_{f,s}}{F_N} \end{equation*}

Assuming the floor is level and only Jolene’s horizontal motion is changing, then the normal force must be balancing Jolene’s weight (if these were not balanced then she would have a vertical acceleration as well). For this special case we substitute her weight for the normal force:

    \begin{equation*} \mu_s = \frac{F_{f,s}}{mg} \end{equation*}

Finally we enter our values:

    \begin{equation*} \mu_s = \frac{240\,\bold{N}}{(61\,\bold{kg})(9.8\,\bold{m/s/s})} = 0.4 \end{equation*}

Looking up friction coefficients we find that the rubber-concrete friction coefficient is typically 0.6 or greater, so Jolene could likely make this move without slipping.

Jumping

Everyday Example: Jumping

When a person stands still on flat ground, they are in static equilibrium and the normal force pushing up from the ground is equal to their weight. In order to jump, the muscles of the leg contract to push down against the floor. This downward push results in an equal reactive normal force from the floor, so that now the normal force is greater than body weight a there is an upward net force. Now with an upward net force, the body will experience an upward acceleration. The following graph of the normal force on person was created by jumping and landing on a force plate, which is essentially a extra-tough digital scale that records the normal force that it provides over time.

Normal force from the ground on a person during a jump as recorded by a digital force plate during the experiment described in the following text.

First the jumper steps on the force plate and it reads their weight of about 800 N. Then the plate reading dips a couple hundred Newtons because the upward normal force is reduced as they drop down into a crouch, which makes sense because they must accelerate downward to drop down. Next the force peaks to near 1700 N they push off hard to stop their downward motion and initiate upward motion. Throughout this stage the normal force is greater than the weight in order to create this upward acceleration. The normal force drops to zero as the body leaves contact with the ground. While in the air gravity provides the net downward force so the acceleration is downward,  and the body’s upward velocity slows. (After leaving the ground the acceleration is –g= –9.8 m/s/s). The body eventually turns around as the upward velocity reaches zero, and then begins to move back toward the ground. Landing requires an upward acceleration to stop the downward velocity, so a large upward normal force of over 2500 N is produced. The jumper is attempting a “soft landing” and so continues into a crouching position during landing, which causes another couple hundred Newton dip in the normal force at the end of landing. Finally, the normal force equals weight again after landing is complete. Upcoming chapters will talk more about “soft landings” and other methods of injury prevention.

Driving

Everyday Example: Driving

In order for your car to accelerate along a flat road, it must have a net horizontal force. What force acts on your car to provide this net force? Remember the force must be on the car from another object, the car can’t put a net force on itself (so the answer can’t be the engine or any part of the car). Gravity and normal force are external forces on a car, but those forces act vertically and cannot contribute to a horizontal acceleration. The force that acts on your car in the horizontal direction is friction. When the tires attempt to rotate, they push against the ground via friction, and the ground pushes back with an equal  reactionary friction force, according to Newton's Third Law. Then, according to Newton's Second Law, that friction force acting on the car causes it to accelerate. The purpose of the throttle, engine, and drive train is to cause the tires to push back on the road in order to receive the forward push from the road in return.

A car driving on a road. Force arrows show the car pushing on the air forward, drag force pushing equally back on the car, the tires pushing on the road via friction and the road pushing equally back on the tires via friction. The friction force arrow is longer than the drag force arrow, indicating that the car is accelerating forward.
Locomotion in cars is created by the reactionary friction force on the car tires from the road in response to the friction force from the tires on the road. Forward acceleration occurs when the force on the tires from the road is larger than the drag force, providing a net force in the forward direction. Image adapted  from Fifth generation Chevrolet Malibu on Interstate 85 in Durham, North Carolina by Ildar Sagdejev (Specious) via wikimedia commons

[1]

Also, your car pushes on the air to move it out the way, so according to Newton's 3rd Law, the air puts a drag force  back on your car. When  the drag force and the friction force on the car are equal the car reaches a constant velocity, sort of like terminal velocity. If you want the car to go faster, you need to increase the friction force on the car from the road,  which you achieve by increasing how hard the tires push against the road via the throttle, engine, and drive train successively.

Walking and Running

Every Day Examples: Walking and Running

When walking or running you push horizontally against the floor and the floor pushes back, providing you with the net force necessary to create acceleration. Walking at constant average speed is achieved by alternating of forward acceleration caused when the floor pushes forward on your back foot, and backward acceleration caused by the floor pushing back on your front foot. These accelerations average out to zero so velocity appears constant, but if you use a sensor capable of taking several measurements per second,  then you can see the oscillatory nature of walking motion:

Acceleration vs. time curve starting at 0 m/s/s and increasing quickly to 0.5 m/s/s for roughly 1 s and then dropping back toward zero to begin oscillating between 1 m/s/s and -1 m/s/s with an oscillation period of roughly 1.5 s.
Acceleration vs. time curve for a person walking.

An initial positive acceleration corresponds with the change in velocity away from zero during the first step. Afterward, constant walking motion results in acceleration that oscillates from positive to negative and averages out to zero.

Velocity vs. time curve starting at 0 m/s and increasing linearly to 0.6 m/s over roughly 1 s and then oscillating between 0.6 m/s and 0.2 m/s with an oscillation period of roughly 1.5 s.
Velocity vs. time curve for a person walking.

The oscillating accelerations result in a velocity that alternates between slowing down and speeding up, however we can see that the velocity stays positive so you are always making progress in the direction you intend to walk. We also see that over a full gait cycle average velocity is constant, near 0.4 m/s for this example, which agrees with the zero average acceleration in the previous graph.

Position vs. time curve starts at 0.5 m and rises nearly linearly, with slight wiggles, to 2.5 m over 5 s. The
Position vs. time curve of a person walking.

As you make progress, the position increases roughly linearly with an average slope equal to your constant average velocity, in this case 0.4 m/s. However the oscillations in the instantaneous velocity are noticeable as slight variations in the slope of the position graph.


  1. Adapted from Fifth generation Chevrolet Malibu on Interstate 85 in Durham, North Carolina by Ildar Sagdejev (Specious) - Own work, CC BY-SA 3.0, via wikimedia commons↵

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Locomotion Injuries
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Copyright © 2020 by Lawrence Davis. Body Physics: Motion to Metabolism by Lawrence Davis is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, except where otherwise noted.
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