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Body Physics: Motion to Metabolism: Graphing Motion

Body Physics: Motion to Metabolism
Graphing Motion
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table of contents
  1. Cover
  2. Title Page
  3. Copyright
  4. Dedication
  5. Table Of Contents
  6. Why Use Body Physics?
  7. When to use Body Physics
  8. How to use Body Physics
  9. Tasks Remaining and Coming Improvements
  10. Who Created Body Physics?
  11. Unit 1: Purpose and Preparation
    1. The Body's Purpose
    2. The Purpose of This Texbook
    3. Prepare to Overcome Barriers
    4. Prepare to Struggle
    5. Prepare Your Expectations
    6. Prepare Your Strategy
    7. Prepare Your Schedule
    8. Unit 1 Review
    9. Unit 1 Practice and Assessment
  12. Unit 2: Measuring the Body
    1. Jolene's Migraines
    2. The Scientific Process
    3. Scientific Models
    4. Measuring Heart Rate
    5. Heart Beats Per Lifetime
    6. Human Dimensions
    7. Body Surface Area
    8. Dosage Calculations
    9. Unit 2 Review
    10. Unit 2 Practice and Assessment
  13. Unit 3: Errors in Body Composition Measurement
    1. Body Mass Index
    2. The Skinfold Method
    3. Pupillary Distance Self-Measurement
    4. Working with Uncertainties
    5. Other Methods of Reporting Uncertainty*
    6. Unit 3 Review
    7. Unit 3 Practice and Assessment
  14. Unit 4: Better Body Composition Measurement
    1. Body Density
    2. Body Volume by Displacement
    3. Body Weight
    4. Measuring Body Weight
    5. Body Density from Displacement and Weight
    6. Under Water Weight
    7. Hydrostatic Weighing
    8. Unit 4 Review
    9. Unit 4 Practice and Assessment
  15. Unit 5: Maintaining Balance
    1. Balance
    2. Center of Gravity
    3. Supporting the Body
    4. Slipping
    5. Friction in Joints
    6. Tipping
    7. Human Stability
    8. Tripping
    9. Types of Stability
    10. The Anti-Gravity Lean
    11. Unit 5 Review
    12. Unit 5 Practice and Assessment
  16. Unit 6: Strength and Elasticity of the Body
    1. Body Levers
    2. Forces in the Elbow Joint
    3. Ultimate Strength of the Human Femur
    4. Elasticity of the Body
    5. Deformation of Tissues
    6. Brittle Bones
    7. Equilibrium Torque and Tension in the Bicep*
    8. Alternative Method for Calculating Torque and Tension*
    9. Unit 6 Review
    10. Unit 6 Practice and Assessment
  17. Unit 7: The Body in Motion
    1. Falling
    2. Drag Forces on the Body
    3. Physical Model for Terminal Velocity
    4. Analyzing Motion
    5. Accelerated Motion
    6. Accelerating the Body
    7. Graphing Motion
    8. Quantitative Motion Analysis
    9. Falling Injuries
    10. Numerical Simulation of Skydiving Motion*
    11. Unit 7 Review
    12. Unit 7 Practice and Assessment
  18. Unit 8: Locomotion
    1. Overcoming Inertia
    2. Locomotion
    3. Locomotion Injuries
    4. Collisions
    5. Explosions, Jets, and Rockets
    6. Safety Technology
    7. Crumple Zones
    8. Unit 8 Review
    9. Unit 8 Practice and Assessment
  19. Unit 9: Powering the Body
    1. Doing Work
    2. Jumping
    3. Surviving a Fall
    4. Powering the Body
    5. Efficiency of the Human Body
    6. Weightlessness*
    7. Comparing Work-Energy and Energy Conservation*
    8. Unit 9 Review
    9. Unit 9 Practice and Assessment
  20. Unit 10: Body Heat and The Fight for Life
    1. Homeostasis, Hypothermia, and Heatstroke
    2. Measuring Body Temperature
    3. Preventing Hypothermia
    4. Cotton Kills
    5. Wind-Chill Factor
    6. Space Blankets
    7. Thermal Radiation Spectra
    8. Cold Weather Survival Time
    9. Preventing Hyperthermia
    10. Heat Death
    11. Unit 10 Review
    12. Unit 10 Practice and Assessment Exercises
  21. Laboratory Activities
    1. Unit 2/3 Lab: Testing a Terminal Speed Hypothesis
    2. Unit 4 Lab: Hydrostatic Weighing
    3. Unit 5 Lab: Friction Forces and Equilibrium
    4. Unit 6 Lab: Elastic Modulus and Ultimate Strength
    5. Unit 7 Lab: Accelerated Motion
    6. Unit 8 Lab: Collisions
    7. Unit 9 Lab: Energy in Explosions
    8. Unit 10 Lab: Mechanisms of Heat Transfer
  22. Design-Build-Test Projects
    1. Scale Biophysical Dead-lift Model
    2. Biophysical Model of the Arm
    3. Mars Lander
  23. Glossary

64

Graphing Motion

Basic Motion Graphs

Motion graphs are a useful tool for visualizing and communicating information about an object’s motion. Our goal is to create motion graphs for our example skydiver, but first let’s make sure we get the basic idea.

We will start by looking at the motion graphs of on object with an initial position of 2 m and constant velocity of 4 m/s. An object moving at constant velocity has zero acceleration, so the graph of acceleration vs. time just remains at zero:

The acceleration vs. time graph for an object with constant velocity is flat at zero.

The velocity is constant, so the graph of velocity vs. time will remain at the 4 m/s value:

The velocity vs. time graph is flat (constant) at 4 m/s.

Velocity is the rate at which position changes, so the position v. time graph should change at a constant rate, starting from the initial position (in our example, 2 m). The slope of a motion graph tells us the rate of change of the variable on the vertical axis, so we can understand velocity as the slope of the position vs. time graph.

The position vs. time graph is linear with a slope that is equal to the 4 m/s velocity and intercept that is equal to the 2 m initial position. The graph crosses position 10 meters at time 2 seconds.

Reinforcement Exercises

An interactive or media element has been excluded from this version of the text. You can view it online here:
https://openoregon.pressbooks.pub/bodyphysics/?p=1819

Now let’s look at motion graphs for an object with constant acceleration. Let’s give our object the same initial position of 2 m, and initial velocity of 4 m/s, and now a constant acceleration of 2 m/s/s. The acceleration vs. time remains constant at 2 m/s/s:

The acceleration vs. time graph is flat at the acceleration value, in this example 2 m/s/s

Acceleration is the rate at which velocity changes, so acceleration is the slope of the velocity vs. time graph. For our constant 2 m/s/s acceleration the velocity graph should have a constant  slope of 2 m/s/s:

The velocity vs. time graph is linear with a slope equal to the 2 m/s/s acceleration value and intercept equal to the initial velocity value of 4 m/s.

Finally, if the velocity is changing at a constant rate, then the slope of the position graph, which represents the velocity, must also be changing at a constant rate. The result of a changing slope is a curved graph, and specifically a curve with a constantly-changing slope is a parabolic curve, or a parabola.

The position vs. time graph of an object with constant acceleration is a parabolic curve. The curvature is upward for positive acceleration and downward for negative accelerations. The intercept is the initial position, in this example 2 m.

We haven’t made motion graphs for the situation of constant position because they are relatively unexciting. The position graph is constant at the initial value of position, the velocity graph is constant at zero and the acceleration graph is also constant at zero. Let’s end this section with some interesting graphs – those of an object that changes direction. For example, an object thrown into the air with an initial velocity of 5 m/s, from an initial position of 2 m that then falls to the ground at 0 m. Neglecting air resistance, the acceleration will be constant at  negative g, or -9.8 m/s/s.

The acceleration vs. time graph for an object is flat at -9.8 m/s/s (for a choice of downward as the negative direction).

The velocity will be positive, but slowing down toward zero, cross through zero as the object turns around, and then begin increasing in the negative direction.

The velocity vs. time graph starts at 5 m/s and decreases linearly crossing through zero at roughly 0.5 s and then becoming more negative with time in linear fashion and reaching – 5 m/s just after 1 s. The slope is -9.8 m/s/s.

The position will increase as the object moves upward, then decrease as it falls back down, in a parabolic fashion because the slope is changing at a constant rate (acceleration is constant so velocity changes at a constant rate, so the slope of the position graph changes constantly).

The position vs. time graph is a parabola with downward curvature starting at 2 m, peaking near 3.3 m at roughly 0.5 s, passing back through 2 m just after 1 s, and hitting the ground just after 1.3 s.

Check out this interactive simulation of a moving person and the associated motion graphs:

The Moving Man

Reinforcement Exercises

An interactive or media element has been excluded from this version of the text. You can view it online here:
https://openoregon.pressbooks.pub/bodyphysics/?p=1819

Everyday Example: Terminal Velocity

Let’s look at the motion graphs for our skydiver while they are at a terminal velocity of -120 MPH, which is about 54 m/s.  Let’s set our initial position for this analysis to be the position where they hit terminal velocity.

Acceleration is zero because they are at terminal velocity:

Acceleration vs. time graph is constant (flat) at zero.

Velocity is constant, but negative:

Velocity vs. time graph is constant near -52 m/s.

And position changes at a constant rate, becoming more negative with time.

Position vs time graph decreases linearly from zero to -520 m after 10 s.

Everyday Example: Full Skydive

Now let’s look at the motion graphs for our skydiver prior to reaching terminal velocity, starting from the initial jump.

The acceleration vs. time curve  starts at -9.8 m/s/s because in the first instant there is no drag force so the diver is momentarily in free-fall. As speed is gained, the drag force increases, cancelling out more of the weight, so the acceleration trends toward zero and becomes indistinguishable from zero near 15 s .

The velocity vs. time curve starts at zero and because the initial speed was zero. Velocity remains negative because the motion is downward, but the slope is not constant like it would in free-fall because the acceleration is not constant like in free-fall. That is because the drag force is growing as the velocity increases, eventually become as large as the weight, so the velocity eventually begins to level off and approach a constant 52 m/s.

The position vs time curve starts at 3660 m and decreases toward zero with a negative and gradually steepening slope (moving down and speeding up). After  after 20 s the skydiver nears position 2750 m and the slope becomes constant at of 52 m/s, indicating terminal velocity. Note that we have converted our [pb_glossary id="4047"]initial position[/pb_glossary] of 12,000 ft to the equivalent 3660 m.

Annotate

Next Chapter
Quantitative Motion Analysis
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Copyright © 2020 by Lawrence Davis. Body Physics: Motion to Metabolism by Lawrence Davis is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, except where otherwise noted.
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