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Body Physics: Motion to Metabolism: Weightlessness*

Body Physics: Motion to Metabolism
Weightlessness*
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table of contents
  1. Cover
  2. Title Page
  3. Copyright
  4. Dedication
  5. Table Of Contents
  6. Why Use Body Physics?
  7. When to use Body Physics
  8. How to use Body Physics
  9. Tasks Remaining and Coming Improvements
  10. Who Created Body Physics?
  11. Unit 1: Purpose and Preparation
    1. The Body's Purpose
    2. The Purpose of This Texbook
    3. Prepare to Overcome Barriers
    4. Prepare to Struggle
    5. Prepare Your Expectations
    6. Prepare Your Strategy
    7. Prepare Your Schedule
    8. Unit 1 Review
    9. Unit 1 Practice and Assessment
  12. Unit 2: Measuring the Body
    1. Jolene's Migraines
    2. The Scientific Process
    3. Scientific Models
    4. Measuring Heart Rate
    5. Heart Beats Per Lifetime
    6. Human Dimensions
    7. Body Surface Area
    8. Dosage Calculations
    9. Unit 2 Review
    10. Unit 2 Practice and Assessment
  13. Unit 3: Errors in Body Composition Measurement
    1. Body Mass Index
    2. The Skinfold Method
    3. Pupillary Distance Self-Measurement
    4. Working with Uncertainties
    5. Other Methods of Reporting Uncertainty*
    6. Unit 3 Review
    7. Unit 3 Practice and Assessment
  14. Unit 4: Better Body Composition Measurement
    1. Body Density
    2. Body Volume by Displacement
    3. Body Weight
    4. Measuring Body Weight
    5. Body Density from Displacement and Weight
    6. Under Water Weight
    7. Hydrostatic Weighing
    8. Unit 4 Review
    9. Unit 4 Practice and Assessment
  15. Unit 5: Maintaining Balance
    1. Balance
    2. Center of Gravity
    3. Supporting the Body
    4. Slipping
    5. Friction in Joints
    6. Tipping
    7. Human Stability
    8. Tripping
    9. Types of Stability
    10. The Anti-Gravity Lean
    11. Unit 5 Review
    12. Unit 5 Practice and Assessment
  16. Unit 6: Strength and Elasticity of the Body
    1. Body Levers
    2. Forces in the Elbow Joint
    3. Ultimate Strength of the Human Femur
    4. Elasticity of the Body
    5. Deformation of Tissues
    6. Brittle Bones
    7. Equilibrium Torque and Tension in the Bicep*
    8. Alternative Method for Calculating Torque and Tension*
    9. Unit 6 Review
    10. Unit 6 Practice and Assessment
  17. Unit 7: The Body in Motion
    1. Falling
    2. Drag Forces on the Body
    3. Physical Model for Terminal Velocity
    4. Analyzing Motion
    5. Accelerated Motion
    6. Accelerating the Body
    7. Graphing Motion
    8. Quantitative Motion Analysis
    9. Falling Injuries
    10. Numerical Simulation of Skydiving Motion*
    11. Unit 7 Review
    12. Unit 7 Practice and Assessment
  18. Unit 8: Locomotion
    1. Overcoming Inertia
    2. Locomotion
    3. Locomotion Injuries
    4. Collisions
    5. Explosions, Jets, and Rockets
    6. Safety Technology
    7. Crumple Zones
    8. Unit 8 Review
    9. Unit 8 Practice and Assessment
  19. Unit 9: Powering the Body
    1. Doing Work
    2. Jumping
    3. Surviving a Fall
    4. Powering the Body
    5. Efficiency of the Human Body
    6. Weightlessness*
    7. Comparing Work-Energy and Energy Conservation*
    8. Unit 9 Review
    9. Unit 9 Practice and Assessment
  20. Unit 10: Body Heat and The Fight for Life
    1. Homeostasis, Hypothermia, and Heatstroke
    2. Measuring Body Temperature
    3. Preventing Hypothermia
    4. Cotton Kills
    5. Wind-Chill Factor
    6. Space Blankets
    7. Thermal Radiation Spectra
    8. Cold Weather Survival Time
    9. Preventing Hyperthermia
    10. Heat Death
    11. Unit 10 Review
    12. Unit 10 Practice and Assessment Exercises
  21. Laboratory Activities
    1. Unit 2/3 Lab: Testing a Terminal Speed Hypothesis
    2. Unit 4 Lab: Hydrostatic Weighing
    3. Unit 5 Lab: Friction Forces and Equilibrium
    4. Unit 6 Lab: Elastic Modulus and Ultimate Strength
    5. Unit 7 Lab: Accelerated Motion
    6. Unit 8 Lab: Collisions
    7. Unit 9 Lab: Energy in Explosions
    8. Unit 10 Lab: Mechanisms of Heat Transfer
  22. Design-Build-Test Projects
    1. Scale Biophysical Dead-lift Model
    2. Biophysical Model of the Arm
    3. Mars Lander
  23. Glossary

84

Weightlessness*

Uniform Circular Motion

We have seen that if  the net force is found to be perpendicular to an object’s motion then it can’t do any work on the object. Therefore, the net force will only change the object’s direction of motion, change it’s kinetic energy) and the object must maintain a constant speed. The object will undergo uniform circular motion, in which case we  sometimes refer to the net force that points toward the center of the circular motion as the centripetal force, but this is just a naming convention. The centripetal force is not a new kind of force, rather the centripetal force is provided by one of the forces we already know about, or a combination of them. For example, the centripetal force that keeps a satellite in orbit is just gravity and for a ball swinging on a string tension in the string provides the centripetal force.

A ball moves in a circle. The tangential velocity is indicated by an arrow perpendicular to the radius of the circle, in the direction the mass moves at the current moment. The centripetal force points toward the center of the circle. A second diagram shows the centripetal force is removed and the mass moves off in a straight line, in the direction it was moving the instant centripetal force was removed.
Left: A ball on a string undergoing circular motion with uniform (constant) speed. Right: The ball’s trajectory after the string breaks . Image Credit: Breaking String by Brews ohare via Wikimedia Common

[1]

For both the ball and the satellite the net force points at 90° to the object’s motion so it can do no work, thus it cannot change the kinetic energy of the object, which means it cannot change the speed of the object. How do we mesh this with Newton's Second Law, which says that objects with a net force must experience acceleration? We just have to remember that acceleration is change velocity per time and velocity includes speed and direction. Therfore, the constantly changing direction of uniform circular motion constitutes a constantly changing velocity, and thus a constant acceleration, so all is good. Due to Newton's Second Law, we know that the acceleration points toward the center of the circular motion because that is where the net force points. As a result, that acceleration is called the centripetal acceleration. If the net force drops to zero (string breaks) the acceleration must become zero and the ball will continue off at the same speed in whatever direction it was going when the net force became zero (diagram on right above).

Centripetal Force and Acceleration

The size of the acceleration experienced by an object undergoing uniform circular motion with radius r at speed v is:

(1)   \begin{equation*} a_c = \frac{v^2}{r} \end{equation*}

Combined with Newton's Second Law we can find the size of the centripetal force, which again is just the net force during uniform circular motion:

(2)   \begin{equation*} F_{net} = ma = m \frac{v^2}{r} \end{equation*}

Everyday Example: Rounding a Curve

What is the maximum speed that a car can have while rounding a curve with radius of 75 m without skidding? Assume the friction coefficient between tire rubber and the asphalt road is 0.7

First, we recognize that as the car rounds the curve at constant speed the net force must point toward the center of the curve and have the value:

    \begin{equation*} F_{net} = m \frac{v^2}{r} \end{equation*}

Next we recognize that the only force available to act on the car in the horizontal direction (toward the center of the curve) is friction, so the net force in the horizontal direction must be just the frictional force:

    \begin{equation*} F_{f} = m \frac{v^2}{r} \end{equation*}

We want to know the maximum speed to take the curve without slipping, so we need to use the maximum static frictional force that can be applied before slipping:

    \begin{equation*} \mu_s F_N = m \frac{v^2}{r} \end{equation*}

Notice that we have used static friction even though the car is moving because we are solving the case when the tires are still rolling and not yet sliding. Kinetic friction would be used if the tires were sliding.

For a typical car on flat ground the normal force will be equal to the weight of the car:

    \begin{equation*} \mu_s mg = m \frac{v^2}{r} \end{equation*}

Then we cancel the mass from both sides of the equation and solve for speed:

    \begin{equation*} v = \mu_s g r \end{equation*}

Inserting our values for friction coefficient, g, and radius:

    \begin{equation*} v = sqrt{0.7(9.8\,\bold{m/s}) (75\,\bold{m})} = 22\,\bold{m/s} = 49\,\bold{MPH} \end{equation*}

The inverted airfoils (wings) on a shape of a formula one race car create a downward aerodynamic force, increasing normal force from the road and thus friction as well. Image Credit: Italian V12 by Rob Oo via Wikimedia Commons

[2]

Weightlessness

When you stand on a scale and you are not in equilibrium, then the normal force may not be equal to your weight and the weight measurement provided by the scale will be incorrect. For example, if you stand on a scale in an elevator as it begins to move upward, the scale will read a weight that is too large. As the elevator starts up, your motion changes from still to moving upward, so you must have an upward acceleration and you must not be in equilibrium. The normal force from the scale must be larger than your weight, so the scale will read a value larger than your weight.

In similar fashion, if you stand on a scale in an elevator as it begins to move downward the scale will read a weight that is too small. As the elevator starts down, your motion changes from still to moving downward, so you must not be in equilibrium, rather you have a downward acceleration. The normal force from the scale must be less than your weight.

Taking the elevator example to the extreme, if you try to stand on a scale while you are in free fall, the scale will be falling with the same acceleration as you.  The scale will not be providing a normal force to hold you up, so  it will read your weight as zero. We might say you are weightless. However, your weight is certainly not zero because weight is just another name for the force of gravity, which is definitely acting on you while you free fall. Maybe normal-force-less  would be a more accurate, but also less convenient term than weightless.

We often refer to astronauts in orbit as weightless, however we know the force of gravity must be acting on them in order to cause the centripetal acceleration required for them to move in a circular orbit. Therefore, they are not actually weightless.  The astronauts feel weightless because they are in free fall along with everything else around them.  A scale in the shuttle would not read their weight because it would not need to supply a normal force to cancel their weight because both the scale and the astronaut are in free fall toward Earth. The only reason they don’t actually fall to the ground is that they are also moving so fast perpendicular to their downward acceleration that by the time they would have hit the ground, they have moved sufficiently far to the side that they end up falling around the Earth instead of into it.

Everyday Example: Orbital Velocity

How fast does an object need to be moving in order to free fall around the Earth (remain in orbit)? We can answer that question by setting the centripetal force equal to the gravitational force, given by Newton’s Universal Law of Gravitation (F_g = mg is only valid for object near Earth’s surface, remember):

    \begin{equation*} F_g = \frac{Gm_1 m_2}{r^2} \end{equation*}

Recognizing that gravity is the centripetal force in this case, and that m_1 is the Earth’s mass and m_2 is the orbiting object’s mass:

    \begin{equation*} \frac{Gm_1 m_2}{r^2}   = m_2 \frac{v^2}{r} \end{equation*}

    \begin{equation*} \frac{Gm_1 m_2}{r^2}   = m_2 \frac{v^2}{r} \end{equation*}

Cancelling m_2 and one factor of r from both sides and solving for speed:

    \begin{equation*} v= \sqrt{\frac{Gm_1}{r}} \end{equation*}

We see that the necessary orbit speed depends on the radius of the orbit. Let’s say we want a low-Earth orbit at an altitude of 2000 km, or 2000\times 10^3\,\bold{m}. The radius of the orbit is that altitude plus the Earth’s radius of 6378 \,\bold{km} to get r = 8378 \,\bold{km} or r = 8378\times 10^3\,\bold{m} . Inserting that total radius and the gravitational constant, G = 6.67408 \times 10^{-11}\,\bold{ m^3 kg^{-1}s^{-2}}, and the Earth’s mass: m_1 = 5.972 \times 10^{24}\,\bold{kg}:

    \begin{equation*} v= \sqrt{\frac{(6.67408 \times 10^{-11}\,\bold{ m^3 kg^{-1}s^{-2}})(5.972 \times 10^{24}\,\bold{kg}) }{(8378\times 10^3\,\bold{m})}} \approx 7000 \,\bold{m/s} \approx 15,000 \,\bold{MPH} \end{equation*}

That’s fast.

Use this simulation to play with the velocities of these planets in order to create stable orbits around the sun.

Gravity And Orbits


  1. Breaking String by Brews ohare [CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons↵
  2. Rob Oo from NL [CC BY 2.0 (https://creativecommons.org/licenses/by/2.0)], via Wikimedia Commons↵

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Comparing Work-Energy and Energy Conservation*
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Copyright © 2020 by Lawrence Davis. Body Physics: Motion to Metabolism by Lawrence Davis is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, except where otherwise noted.
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