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Body Physics: Motion to Metabolism: Locomotion Injuries

Body Physics: Motion to Metabolism
Locomotion Injuries
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table of contents
  1. Cover
  2. Title Page
  3. Copyright
  4. Dedication
  5. Table Of Contents
  6. Why Use Body Physics?
  7. When to use Body Physics
  8. How to use Body Physics
  9. Tasks Remaining and Coming Improvements
  10. Who Created Body Physics?
  11. Unit 1: Purpose and Preparation
    1. The Body's Purpose
    2. The Purpose of This Texbook
    3. Prepare to Overcome Barriers
    4. Prepare to Struggle
    5. Prepare Your Expectations
    6. Prepare Your Strategy
    7. Prepare Your Schedule
    8. Unit 1 Review
    9. Unit 1 Practice and Assessment
  12. Unit 2: Measuring the Body
    1. Jolene's Migraines
    2. The Scientific Process
    3. Scientific Models
    4. Measuring Heart Rate
    5. Heart Beats Per Lifetime
    6. Human Dimensions
    7. Body Surface Area
    8. Dosage Calculations
    9. Unit 2 Review
    10. Unit 2 Practice and Assessment
  13. Unit 3: Errors in Body Composition Measurement
    1. Body Mass Index
    2. The Skinfold Method
    3. Pupillary Distance Self-Measurement
    4. Working with Uncertainties
    5. Other Methods of Reporting Uncertainty*
    6. Unit 3 Review
    7. Unit 3 Practice and Assessment
  14. Unit 4: Better Body Composition Measurement
    1. Body Density
    2. Body Volume by Displacement
    3. Body Weight
    4. Measuring Body Weight
    5. Body Density from Displacement and Weight
    6. Under Water Weight
    7. Hydrostatic Weighing
    8. Unit 4 Review
    9. Unit 4 Practice and Assessment
  15. Unit 5: Maintaining Balance
    1. Balance
    2. Center of Gravity
    3. Supporting the Body
    4. Slipping
    5. Friction in Joints
    6. Tipping
    7. Human Stability
    8. Tripping
    9. Types of Stability
    10. The Anti-Gravity Lean
    11. Unit 5 Review
    12. Unit 5 Practice and Assessment
  16. Unit 6: Strength and Elasticity of the Body
    1. Body Levers
    2. Forces in the Elbow Joint
    3. Ultimate Strength of the Human Femur
    4. Elasticity of the Body
    5. Deformation of Tissues
    6. Brittle Bones
    7. Equilibrium Torque and Tension in the Bicep*
    8. Alternative Method for Calculating Torque and Tension*
    9. Unit 6 Review
    10. Unit 6 Practice and Assessment
  17. Unit 7: The Body in Motion
    1. Falling
    2. Drag Forces on the Body
    3. Physical Model for Terminal Velocity
    4. Analyzing Motion
    5. Accelerated Motion
    6. Accelerating the Body
    7. Graphing Motion
    8. Quantitative Motion Analysis
    9. Falling Injuries
    10. Numerical Simulation of Skydiving Motion*
    11. Unit 7 Review
    12. Unit 7 Practice and Assessment
  18. Unit 8: Locomotion
    1. Overcoming Inertia
    2. Locomotion
    3. Locomotion Injuries
    4. Collisions
    5. Explosions, Jets, and Rockets
    6. Safety Technology
    7. Crumple Zones
    8. Unit 8 Review
    9. Unit 8 Practice and Assessment
  19. Unit 9: Powering the Body
    1. Doing Work
    2. Jumping
    3. Surviving a Fall
    4. Powering the Body
    5. Efficiency of the Human Body
    6. Weightlessness*
    7. Comparing Work-Energy and Energy Conservation*
    8. Unit 9 Review
    9. Unit 9 Practice and Assessment
  20. Unit 10: Body Heat and The Fight for Life
    1. Homeostasis, Hypothermia, and Heatstroke
    2. Measuring Body Temperature
    3. Preventing Hypothermia
    4. Cotton Kills
    5. Wind-Chill Factor
    6. Space Blankets
    7. Thermal Radiation Spectra
    8. Cold Weather Survival Time
    9. Preventing Hyperthermia
    10. Heat Death
    11. Unit 10 Review
    12. Unit 10 Practice and Assessment Exercises
  21. Laboratory Activities
    1. Unit 2/3 Lab: Testing a Terminal Speed Hypothesis
    2. Unit 4 Lab: Hydrostatic Weighing
    3. Unit 5 Lab: Friction Forces and Equilibrium
    4. Unit 6 Lab: Elastic Modulus and Ultimate Strength
    5. Unit 7 Lab: Accelerated Motion
    6. Unit 8 Lab: Collisions
    7. Unit 9 Lab: Energy in Explosions
    8. Unit 10 Lab: Mechanisms of Heat Transfer
  22. Design-Build-Test Projects
    1. Scale Biophysical Dead-lift Model
    2. Biophysical Model of the Arm
    3. Mars Lander
  23. Glossary

72

Locomotion Injuries

Preventing Injuries

Injuries can be caused by large forces in the absence of acceleration, such as crushing injuries, and those types of injuries can be analyzed using concepts of static equilibrium. However, more often injuries are caused by large forces associated with large accelerations experienced during locomotion. Therefore, we can reduce the likelihood of injuries by:

  1. Increasing the ultimate strength of body tissues so that they can handle larger stress and thus larger force.
  2. Increasing the cross-sectional area of body parts so that the stress remains below the tissue’s ultimate strength, even for larger forces.
  3. Decrease the size of  forces and resulting stress experienced by the body.

The first two options are controlled by genetics and regular exposure  to large, but not injury inducing forces, also known as exercise.[1] The next few chapters  will focus on the third option, which is achieved thoughtful movement.

Everyday Examples: Landing after a Jump

You naturally tend to bend your knees when landing after a jump, rather than keep your knees locked and your legs rigid. The reason is that rigid legs bring you to an abrupt stop, but bending your knees allows you to spread the landing out over a longer time, which we have just learned,  reduces the average force.

A person steps off a small platform onto a force plate and on one foot with a stiff leg. The same person then steps off again and bends their leg as they land.
Stiff and bent-leg landings that produced the force vs. time data shown below.

The force vs. time graphs show the normal force applied to a person when landing on one foot after stepping off from a 0.1 m height as seen in the previous GIF. The graph on the left was the more rigid leg landing (it didn’t feel good) and the graph on the right was a bent-knee landing.

Force vs. time curves: Stiff-leg hard-landing curve starts at zero then spikes to 2000 N for roughly 0.2 s before returning to a constant value near 800 N (bodyweight). Bent-leg, soft-landing starts at zero, jumps to 1000 N, creating a rounded bump roughly 0.4 s wide before returning to roughly 800 N and remaining constant.
Force vs. time data for a stiff-legged landing (red) and crouching landing (blue).

Notice that the stiff-legged “hard” landing nearly doubled the peak force applied to the body.

When thinking about how to reduce acceleration and the associated forces we should reexamine the definition of average acceleration:

(1)   \begin{equation*} \bold{a_{ave}} = \frac{\bold{\Delta v}}{\Delta t} \end{equation*}

From the above definitions we see that there are really two options for reducing accelerations. We can reduce the amount that velocity changes, or we can increase the time over which the velocity changes (or both). Of course we could simply stay away from any situation that could lead to large changes in velocity, but then we would have to avoid riding in cars, running, heights, or any situation in which we might trip and fall down.  Avoiding large velocity changes all together would not be practical or fun, so we need to make sure those changes happen in a controlled way (slowly). Driving without looking at your phone is a good start.

Softening Impacts

Assuming we do experience large changes in velocities, we need to focus on increasing the time over which the velocity changes in order to reduce the average acceleration and average net force.  Said another way, use small net force experienced over a long time  to produce the same velocity change as a large net force experienced over a short time.  

Reinforcement Activity

An interactive or media element has been excluded from this version of the text. You can view it online here:
https://openoregon.pressbooks.pub/bodyphysics/?p=1940

The people in this video are well aware of techniques for reducing forces by extending impact time.

Thumbnail for the embedded element "Most Dangerous Parkour Jumps"

A YouTube element has been excluded from this version of the text. You can view it online here: https://openoregon.pressbooks.pub/bodyphysics/?p=1940

We see from the graph in the previous everyday example that the force varies during an impact and it’s often the peak force that we are really worried about with regard to injury prevention. This complicates the quantitative analysis of our force-reducing strategies, however we recognize that lowering the peak force in turn lowers the average force so we will analyze force-reducing strategies in terms of the average force. We start with  our definition for average acceleration:

    \begin{equation*} \bold{a_{ave}} = \frac{\bold{\Delta v}}{\Delta t} \end{equation*}

Then we can use Newton's Second Law to relate the average acceleration and average force:

    \begin{equation*} \frac{\bold{F_{ave}}}{m} = \frac{\bold{\Delta v}}{\Delta t} \end{equation*}

Finally we can rearrange the result as needed to solve our problem. For example, if we want to know the time over which to extend an impact to keep the average force below a certain value, we could rearrange to get:

    \begin{equation*} \Delta t = m\frac{\bold{\Delta v}}{\bold{F_{ave}}} \end{equation*}

Of course we can always expand \Delta v if it helps us solve a problem:

    \begin{equation*} \Delta t = m\frac{\bold{v_f}-\bold{vi}}{\bold{F_{ave}}} \end{equation*}

Everyday Example: Key Drop

An everyday example in the previous unit helped us to determine that when a friend drops a set of keys to us from 35 ft up in their third story apartment, the keys will arrive at 47 ft/s, or 14 m/s,, or 32 mph. We also mentioned that the keys smacking our hands at that speed would hurt, but that we would soon learn about strategies to prevent injury. We have arrived at that point. Now we know what to do: extend the time over which we bring the keys to rest and we will reduce the average (and peak) force applied to the keys.  By Newton's Third Law, we know that the force on the keys is equal and opposite to the force on our hands, so analyzing the force on the keys tells us about the force on our hand. Let’s get quantitative and approximate the impact time necessary to prevent damage to our hand. We will use the last equation from the text above, which we solved for \Delta t:

    \begin{equation*} \Delta t = m\frac{\bold{v_f}-\bold{v_i}}{\bold{F_{ave}}} \end{equation*}

To use the above equation we first we need to estimate the force required for the key to break skin. If we placed a key on-edge on top of our hand and someone stood on it, that would likely cause injury. If we instead placed a 5 lb textbook on the key it probably would not break the skin, so let’s aim to keep the average force on the keys (and thus our hand) below 5 lbs, or 22 N.  However, we know the peak force could be several times bigger than the average force (see the graph in the previous example), so let’s include a safety factor of 10 and keep the force below 2.2 N. Now that we have a force value to work with, we just need a mass for the keys, which would be  about 0.050 kg as you can see in this video of someone putting a car key on a scale. Now we can enter these values into our equation, being careful about our choice of directions. Let’s say downward is the negative direction so our initial velocity is -14 m/s and the upward force on the keys from our hand is positive. Of course the final velocity of the key is zero after we catch them.

    \begin{equation*} \Delta t = 0.05\,\bold{kg}\frac{0-(-14\,\bold{m/s})}{2.2\,\bold{N}} = 0.32\,\bold{s} \end{equation*}

We need to move our hands along with the keys as we catch them to ensure that our “soft catch” lasts for 0.32 s (about 1/3 of a second).


  1. Carlson, K. J., & Marchi, D. (2014). Reconstructing Mobility. New York: Springer. doi:10.1007/978-1-4899-7460-0 ↵

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Copyright © 2020 by Lawrence Davis. Body Physics: Motion to Metabolism by Lawrence Davis is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, except where otherwise noted.
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