Skip to main content

Open Pedagogy Resource: Active Learning Prompts for Mathematics and Computer Science Faculty: 2.5 How to encourage students to create active learning activities

Open Pedagogy Resource: Active Learning Prompts for Mathematics and Computer Science Faculty
2.5 How to encourage students to create active learning activities
  • Show the following:

    Annotations
    Resources
  • Adjust appearance:

    Font
    Font style
    Color Scheme
    Light
    Dark
    Annotation contrast
    Low
    High
    Margins
  • Search within:
    • Notifications
    • Privacy
  • Project HomeOpen Pedagogy Resource
  • Projects
  • Learn more about Manifold

Notes

table of contents
  1. Title Page
  2. Table of Contents
  3. Preface: About this e-Book
  4. Chapter 1: Open Pedagogy
    1. 1.1 Introduction
    2. 1.2 OER-enabled pedagogy
    3. 1.3 Licensing and sharing Open Educational Resources
    4. 1.4 The OER community
  5. Chapter 2: Active Learning
    1. 2.1 The theories behind active learning
    2. 2.2 What is active learning?
    3. 2.3 Incorporating active learning in your class to get to open pedagogy
    4. 2.4 Where and when to apply active learning activities
    5. 2.5 How to encourage students to create active learning activities
    6. 2.6 Evidence that active learning works
  6. Chapter 3: Creating OER-Enabled Pedagogical Prompts
    1. 3.1 Instructor objectives
    2. 3.2 Student objectives
    3. 3.3 OER-enabled pedagogy prompt planning
  7. Chapter 4: Sample OER Activities and Worked Examples
    1. 4.1 College Algebra: Math 104
    2. 4.2 Introduction to Statistics and Probability: Math 111
    3. 4.3 Quantitative Methods for Decision Making: Math 115
    4. 4.4 Pre-Calculus: Math120
      1. 4.4.1 OER-Enabled Pedagogy: Prompts and Example(s) for Pre-Calculus Course (Math 120)
      2. 4.4.2 OER-Enabled Pedagogy: Prompts and Example(s) for Pre-Calculus Course (Math 120)
    5. 4.5 Computer Science - Programing Courses
  8. Appendices
    1. Appendix A: Links for Open Pedagogy, OER and Active Learning
    2. Appendix B: Video Content on Open Pedagogy, OER and Active Learning
    3. Appendix C: Resources for Open Pedagogy, OER and Active Learning
    4. Appendix D: References
    5. Appendix E: About the Authors

2.5 How to encourage students to create active learning activities

Figure 6. Bloom’s Taxonomy

Bloom’s Taxonomy by the Vanderbilt Center for Teaching has been licensed under a Creative Commons — Attribution 3.0 Unported — CC BY 3.0

As with any new type of activity, putting active learning in a historical and pedagogical context for the students might be helpful for explaining the purpose behind these yet-unfamiliar methods. Educators have in fact long emphasized the importance of students developing higher-order thinking, reaching as far back as the writings of Plutarch (50-120 AD), who stated that “the mind is not a vessel to be filling, but wood that needs igniting.” (TEDx Talks, 2015). In 1956, an education committee headed by Benjamin Bloom published a Taxonomy of Education Objectives, classifying said objectives by complexity and specificity. According to Bloom’s Pyramid, creation is the highest degree of activity (Armstrong, 2020). The framework has since been used widely to rank the main goals for students' development and embraced by proponents of active learning, who emphasize working across its three primary domains--cognitive, affective and psychomotor.

It is important to emphasize to the students that the activities we are introducing them to are meant to train their critical thinking, reading, writing and listening skills. The following tips will further help smooth the transition to an active learning classroom for students as well as for instructors:

  1. Create a comfortable, respectful learning environment during lectures and group activities by building a rapport with students
  2. Learn students’ names and use them regularly
  3. Make eye contact often during lectures and group settings
  4. Encourage students to ask questions, think aloud, and share with peers
  5. Allow students to do most of the talking in the classrooms and during group activities
  6. Encourage students to apply what has been learned in previous lectures, homeworks, quizzes, study guides through active participation in asking and answering questions, which can be done verbally or through a formal or informal assessment
  7. Encourage students to always write short feedback responses after every learning activity or lecture for them to analyze what misconceptions they have and what topics they have mastered
  8. Encourage students to create real-life examples and problems in group settings
  9. Instructors should, where possible, incorporate didactic, active and collaborative learning:
  1. Didactic learning is when students watch videos, read and listen to  lectures and then instructors ask students for a short response paragraph.
  2. Active learning is when students independently analyze, understand, remember, evaluate, solve and create real-life problems through games and exercises.
  3. Collaborative learning (group team) is when all students actively work together to complete a task by sharing amongst themselves using different activity techniques.
  4. Note: A combination of at least two of the three in group settings activities is vital.  
  1.  Instructors should learn different active learning techniques: think-pair-share, jigsaw, learning games, peer tutoring, etc.

In Chapter 3, instructors can also find a detailed table explaining each of the above techniques.

By Katuska Campana

Annotate

Next Chapter
2.6 Evidence that active learning works
PreviousNext
Open Pedagogy Resource
This text is licensed under a CC BY-NC-SA 4.0 license.
Powered by Manifold Scholarship. Learn more at
Opens in new tab or windowmanifoldapp.org