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Open Pedagogy Resource: Active Learning Prompts for Mathematics and Computer Science Faculty: 3.2 Student objectives

Open Pedagogy Resource: Active Learning Prompts for Mathematics and Computer Science Faculty
3.2 Student objectives
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table of contents
  1. Title Page
  2. Table of Contents
  3. Preface: About this e-Book
  4. Chapter 1: Open Pedagogy
    1. 1.1 Introduction
    2. 1.2 OER-enabled pedagogy
    3. 1.3 Licensing and sharing Open Educational Resources
    4. 1.4 The OER community
  5. Chapter 2: Active Learning
    1. 2.1 The theories behind active learning
    2. 2.2 What is active learning?
    3. 2.3 Incorporating active learning in your class to get to open pedagogy
    4. 2.4 Where and when to apply active learning activities
    5. 2.5 How to encourage students to create active learning activities
    6. 2.6 Evidence that active learning works
  6. Chapter 3: Creating OER-Enabled Pedagogical Prompts
    1. 3.1 Instructor objectives
    2. 3.2 Student objectives
    3. 3.3 OER-enabled pedagogy prompt planning
  7. Chapter 4: Sample OER Activities and Worked Examples
    1. 4.1 College Algebra: Math 104
    2. 4.2 Introduction to Statistics and Probability: Math 111
    3. 4.3 Quantitative Methods for Decision Making: Math 115
    4. 4.4 Pre-Calculus: Math120
      1. 4.4.1 OER-Enabled Pedagogy: Prompts and Example(s) for Pre-Calculus Course (Math 120)
      2. 4.4.2 OER-Enabled Pedagogy: Prompts and Example(s) for Pre-Calculus Course (Math 120)
    5. 4.5 Computer Science - Programing Courses
  8. Appendices
    1. Appendix A: Links for Open Pedagogy, OER and Active Learning
    2. Appendix B: Video Content on Open Pedagogy, OER and Active Learning
    3. Appendix C: Resources for Open Pedagogy, OER and Active Learning
    4. Appendix D: References
    5. Appendix E: About the Authors

3.2 Student objectives

Our primary philosophical goal of teaching and learning mathematics and computer science at the collegiate level is to engage students in various ways to help deepen their understanding about concepts. The OER-enabled pedagogical approach is the perfect match for our search, as it has been discussed by many educators (e.g., Willey and Hilton, 2018). Based on this perspective, we would propose some activity models to assist collegiate educators in creating and modifying their teaching modules and learning activities.

These OER-enabled pedagogical activities are structured to create an open educational environment so as to move students toward meeting course expectations and becoming critical thinkers. Some specific instructional goals for creating OER-enabled pedagogical activities are as follows.

Students will:

 

1.    learn the course concepts through various activities.

2.    learn to create their own concept-related problems

3.    share and represent their thoughts in various ways, such as in group discussion boards via Blackboard, and/or in a whole-class setting

4.    have the opportunity to license their problems, projects, or creations in a different format for reuse with Creative Commons

5.    build a sense of community

By Yonghong L McDowell

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3.3 OER-enabled pedagogy prompt planning
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