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Spring 2026 Culminating Projects: Boburkhuja (Bob) Sodikkhujaev, "Modern Solutions for Student Engagement and Information Retention"

Spring 2026 Culminating Projects
Boburkhuja (Bob) Sodikkhujaev, "Modern Solutions for Student Engagement and Information Retention"
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table of contents
  1. Homepage
  2. Table of Contents by Fellow Name
  3. Promoting Independent Learning for High School Students in College Settings
  4. Equity Minded Teaching to Engage All Learners
  5. Tackling College Reading with High School Students
  6. Fostering Interaction & Belonging in Online Courses
  7. Teaching and Learning in the Age of Artificial Intelligence
  8. Building Thinking Classrooms in Higher Education STEM Classrooms

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Modern Solutions for Student Engagement and Information Retention

Boburkhuja (Bob) Sodikkhujaev, Guttman Community College


Bio

I am a rising higher education professional and Pre College Advisor at Guttman Community College, supporting students across programs such as Future Ready NYC, Math Start, and College Now. My work focuses on helping high school students build academic confidence, develop college readiness skills, and prepare for a successful academic journey. I am passionate about creating positive change in higher education and making early college experiences more meaningful, supportive, and accessible for students.

Course Setting

I teach First Year Seminar (FYS) through Guttman Community College’s Pre College Programs. This semester, I work with two small groups of 10th grade students. One group meets at a partner high school for a 45 minute class, while the second group meets at Harvest for a 3 hour course. Both classes run on Fridays during the school day and do not offer college credit. Most students are new to dual enrollment and college readiness coursework.


Problem of Practice

In my FYS class, I noticed that students can be engaged during class and answer questions correctly in the moment, but later struggle to retrieve the same information in future sessions. Since FYS meets only once a week, this became an important challenge for me. This semester, I had the privilege of teaching two FYS classes, so I wanted to test how gamified review activities and a class specific AI companion could support information retention and compare results across both groups.Focus Question: How can I improve student information retention and retrieval accuracy using gamification and a class specific AI companion?

Strategy

To address my problem of practice and help students retrieve course information more effectively, I used gamified review activities and experimented with an AI companion. The main goal was to move away from regular recall questions and make review feel more active, engaging, and connected to the FYS material.

For one FYS group, I used Gimkit as a review tool during major points in the semester. These games focused on concepts from previous lessons and helped students revisit the material in a more interactive way. The first games used multiple choice questions, which helped with recognition and quick review. Later, I shifted to open ended text input questions so students had to remember the answer on their own instead of choosing from options.

I also tested a custom GPT companion called Clancy. It was designed to give students case based scenarios connected to FYS concepts and college readiness skills. However, not all students were able to access the custom GPT consistently, so this part became more limited than planned.

To measure impact, I used Kahoot assessments to track student retention and compare progress across both FYS groups.

Documentation

Gimkit Integration Overview

This artifact shows how Gimkit was used as a gamified retrieval tool in FYS. It includes the purpose of using the platform, activity structure, question formats, and the shift from multiple choice questions to open ended text input questions to support stronger recall.

Figure #1: Gimkit Integration Overview

Custom GPT Companion Overview

This artifact explains the design of Clancy, a custom GPT companion created to support case based FYS simulations. It outlines the workflow, knowledge base, scenario structure, implementation plan, and the access issues that limited full classroom use.

Figure #2: Custom GPT Companion Overview

Measuring Impact

Kahoot Assessments Overview

This document shows the Kahoot assessments used to measure student retention across the project. It includes the baseline, midpoint, and bonus assessment results, compares the two FYS groups, and highlights individual student progress over time.

Figure #3: Kahoot Assessments Overview

Gimkit Game Results and Classroom Insights

This document captures student performance across three Gimkit games, including the shift from multiple choice to text input questions. It shows how engagement stayed high, but open ended recall was more difficult and gave a clearer picture of student understanding.

Figure #4: Gimkit Game Results and Classroom Insights

Analysis

I believe this strategy addressed my PoP and was successful, even though the Kahoot results are not significant enough to make a major statistical claim. The important context behind the numbers is class time. Group 1, which used Gimkit for retrieval practice, had a 45-minute class, while Group 2 had a 90-minute class. Even with less time, Group 1 still performed slightly better overall in the shared Kahoot comparison. The growth from Kahoot 1 to Kahoot 2 was not significant, but gaming seemed to help Group 1 stay on track and not fall behind despite having less instructional time.

The games also helped me see how students were interacting with the material. In the first two games, students were active, competitive, and clearly engaged. However, I noticed that some students were taking advantage of the gameplay loop to move ahead in the game, which did not always mean they understood the content deeply. That observation led to the third game that implemented a text-input model. This made the activity harder, but also more useful for measuring real recall because students had to retrieve the answer without seeing other choices.

The biggest challenge was the AI companion. I still believe it has potential, but access issues made it difficult to run consistently. If I continue this work, I will build the AI companion as a separate website or tool outside of the ChatGPT environment. I would also use a mix of multiple choice and text-input questions in Gimkit and increase the question pool.

Recommendation

I would recommend Gimkit if you want a simple way to make review more active and increase student engagement. It works well as a short warm up because students are answering questions, competing, and reviewing previous material at the same time. My biggest advice is to be intentional with the question format. Multiple choice works best for quick review and bringing energy into the room. Text input works better when you want to check if students actually remember the concept without seeing answer choices. I would also keep the games short or create a larger question pool, because repeated questions can turn the activity into memorization of the game instead of real learning.

For Custom GPT, I would be careful. It has strong potential, but access was not reliable in my DOE classroom. Test it first before making it a full class activity.

Resources

  • https://www.gimkit.com: Interactive assignments your students will enjoy
  • https://poe.com: Alternative platform where you can deploy your Custom GPT
  • www.tinyurl.com/FYSClancy: Proof of concept for a Custom GPT that can generate curriculum based case scenarios personalized and designed to help students apply and practice learned knowledge

Annotate

Next Chapter
Karen Wright, "Authentic Voice in the Age of AI: Integrating Structured Technology Use to Support Student Ownership, Reflection, and Wellness"
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