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Table of Contents: Chapter 12: Digital Enchantments: Crafting Magic With Media Design

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Chapter 12: Digital Enchantments: Crafting Magic With Media Design
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Notes

table of contents
  1. Introduction: Let's Make Magic!
  2. Chapter 1: Starting With A Spark: Design Tools And How To Use Them
  3. Chapter 2: From Script to Spellbook: Analyzing the Play as a Designer
  4. Chapter 3: Crafting With Care: Workshop, Tool, And Personal Safety
  5. Chapter 4: Who Makes The Magic Happen?: The Roles Behind The Curtain
  6. Chapter 5: Creating The Physical World: Scenic Design And Construction
  7. Chapter 6: The Objects We Enchant: Props Design And Management
  8. Chapter 7: Dressing The Part: Costume, Hair, And Makeup Design
  9. Chapter 8 Light The Way Designing With Illumination And Emotion
  10. Chapter 9: Hear The Magic Audio Design For Immersive Storytelling
  11. Chapter 10: Calling the Cues: Stage Management and Technical Direction
  12. Chapter 11: Lifting the Magic: Rigging Systems and Safe Stage Movement
  13. Chapter 12: Digital Enchantments: Crafting Magic with Media Design
  14. Chapter 13: Beyond the Ordinary: Special Effects and Theatre Technologies
  15. About the Author

Chapter 12:

Digital Enchantments: Crafting Magic with Media Design

Blue box with white text reading Learning Objective By then end of this chapter you will apply the elements and principles of design to scenic design and incorporate workshop safety into scenic construction.

Introduction

In the evolving world of theatre design, media design has emerged as one of the most versatile and rapidly expanding disciplines. Once limited to special effects or video backdrops, media now plays a central role in worldbuilding, mood creation, storytelling, and interactivity. From projection-mapped scenery to LED-saturated environments, media design transforms the stage into a dynamic, responsive canvas.Visitors walk through a dark room with large-scale projections of Vincent van Gogh’s painted eyes displayed across multiple walls, creating an immersive art experience.

Unlike traditional scenic or lighting elements, media can change in an instant—transitioning from realism to abstraction, zooming in to reveal detail, or responding to live performers in real time. Media design can replace physical scenery, supplement lighting, display real-time video, or offer a fully immersive experience. It is inherently interdisciplinary, merging art, animation, film, sound, coding, and hardware technology.

This chapter explores the foundations of media design in theatre, focusing on four major tools: projection, LED screens, television monitors, and pixel-mapped LED tape. We will explore how these tools are used, when to consider them, and how they collaborate with other design elements to create theatrical magic.

What is Media Design?

Media design is the practice of incorporating digital imagery and motion-based elements into live performance. In theatre, this includes:

  • Projection design
  • LED screen content creation
  • Video design and live camera feeds
  • Interactive or responsive digital environments
  • Pixel-mapped lighting and effects

Media design can function as:

  • Scenery (e.g., a digital backdrop or shifting environment)
  • Lighting (e.g., color washes or textured effects)
  • Character expression (e.g., animated inner thoughts)
  • Information display (e.g., news headlines, text overlays, social media feeds)
  • Emotional storytelling (e.g., surreal or dreamlike sequences)

Projection Design

Media as Scenery

Projections are often used to establish time, place, and tone. They offer flexibility and a cost-effective way to portray elaborate environments or shifts in setting.

  • Static projections: Used as digital backdrops (e.g., landscapes, interiors).
  • Animated projections: Create movement and dynamism (e.g., fire, clouds, ocean waves).
  • Abstract projections: Convey emotion, symbolism, or surreal states.

Examples:

A stage scene from Life of Pi shows a character on a small lifeboat surrounded by projected stormy ocean waves and rainfall, with dramatic lighting enhancing the illusion of being lost at sea.

  • Life of Pi: A dynamic, immersive seascape turned the stage into an oceanic dreamscape.
  • The Curious Incident of the Dog in the Night-Time: Projections on the floor and walls represented the main character’s neurodivergent mind.
  • Beetlejuice: Projections shifted architectural spaces with cartoon-like surrealism.

Scenic Integration Tip: Project onto light-colored, matte surfaces such as cyc walls, scrims, or pale flooring to ensure image clarity and brightness.

Projection as Lighting

Projections can supplement or replace traditional lighting to create:

  • Textured washes (e.g., stained glass or flickering candlelight)
  • Animated shadows and gobo-like effects
  • Soft, programmable light transitions

Design Consideration: Projected “light” works best in low ambient light and may require adjusting traditional light levels to prevent image washout.

The Broadway set of Beetlejuice, featuring a surreal, distorted house with bold black-and-white stripes, dynamic lighting, and projection effects creating a whimsical and eerie atmosphere.

In Beetlejuice, projection and lighting worked in tandem to simulate animated ghostly effects—spotlighting characters with neon outlines or eerie glows.

Interactive Projection

Interactive projection uses technology to make media react to performers or audience members in real time.

Tools include:

  • Motion tracking (infrared or camera-based)
  • Pressure-sensitive flooring
  • Kinect or LiDAR sensors
  • Real-time video overlay with software effects

Examples:

Silhouetted dancers form a multi-armed shape behind a translucent screen, illuminated by a cool blue spotlight, creating an illusion of one figure with many limbs.

America’s Got Talent: Dance acts like Freckled Sky and Light Balance Kids combined choreography with motion-triggered animations.

  • Then She Fell: Projections responded to actors' gestures, giving each audience member a personalized visual experience.

Accessibility Note: Interactive projections can support accessibility—offering responsive captioning, motion-based cues, or customizable visuals for D/deaf and neurodivergent audiences.

LED Screens and Walls

LED panels have become increasingly common in theatrical settings, especially in large-budget productions, immersive events, and concerts.

What Are LED Screens?

LED (light-emitting diode) screens are modular panels that form large-scale digital surfaces. They are bright, durable, and capable of displaying both static images and high-definition video content.

Uses:

  • As full-stage backdrops or side panels
  • For looping video, moving scenery, or interactive environments
  • To blend digital imagery with live lighting or scenic automation

Pros:

  • High brightness (visible even in full light)
  • Can display high-speed video and animation
  • Seamless integration with sound and lighting systems
  • Scalable for venues of all sizes

Cons:

  • Expensive to rent or own
  • Requires signal routing, media servers, and specialized technicians
  • Pixel density may affect clarity at short viewing distances

Example: In MJ: The Musical, LED screens depicted changing cityscapes, recording studios, and abstract dream imagery—allowing smooth transitions without physical set changes.

Television Monitors and Onstage Screens

Sometimes smaller-scale or stylized media tools can serve a production just as effectively.

Why Use TVs on Stage?

Television screens or monitors can be embedded into scenery, used as handheld props, or serve as dynamic storytelling devices.

Common Uses:

  • Displaying surveillance footage, Zoom calls, or news broadcasts
  • Simulating social media feeds or text messages
  • Showing live camera feeds from elsewhere in the theatre
  • Framing character perspective or memory sequences

Advantages:

  • Familiar form to modern audiences
  • Easy to source and relatively inexpensive
  • Adds a cinematic or contemporary feel

Design Tip: Coordinate screen brightness and color balance with surrounding lights to ensure visibility without overpowering other design elements.

Example: In contemporary plays like Fairview or The Antipodes, monitors are often used to reflect media-saturated modern life, critique surveillance culture, or offer ironic distance from live action.

Pixel-Mapped LED Tape and Media Lighting

LED tape—especially when pixel-mapped—allows for precise, programmable lighting effects that can be integrated into scenery, costumes, or architecture.

What is Pixel Mapping?

Pixel mapping is the control of individual segments of LED tape to create patterns, gradients, or animations using software (e.g., QLab, MadMapper, TouchDesigner).

Applications:

  • Animated set pieces (e.g., pulsing walls, glowing stairs)
  • Wearable lighting on costumes or props
  • Architectural lighting effects that shift with the show’s energy

Advantages:

  • Energy-efficient and flexible
  • Allows custom shapes and lengths
  • Integrates seamlessly with projection and lighting cues

Example: In immersive shows like Sleep No More, LED tape embedded in scenery pulsed to match the show's heartbeat-like score, guiding audiences and shaping mood in real time.

Safety Note: Always use voltage-regulated LED tape, ensure proper cooling and wiring, and follow fire code regulations.

Design Considerations

  • Content Creation: Media design requires content—this may include filmed footage, animations, graphics, text, or live camera feeds. Tools like After Effects, Premiere Pro, and Photoshop are often used.
  • Media Servers: Most media is run through a media server—software that stores, triggers, and scales video content during performance (e.g., QLab, Isadora, Watchout, Resolume).
  • Sync and Cueing: Media cues must align with lighting, sound, and performer timing. This often requires a separate media operator or integration with a stage manager’s calling script.
  • Load-in Time: Media components often require extra time during tech to test signal paths, focus projectors, and program content accurately.
  • Budget: Media design can reduce some material costs (e.g., physical scenery) but may require investment in projection equipment, computers, and licenses.

Conclusion

Media design has reshaped the landscape of contemporary theatre, offering limitless possibilities for storytelling, spectacle, and audience engagement. Whether through a flickering television, a pulsing LED ribbon, or a 40-foot ocean projected onto a cyc, media brings digital life to the stage in ways that are both practical and poetic. As a media designer, your job is to think in motion and light, balancing the technological with the theatrical. Your canvas is ever-changing—but your impact is unforgettable.

Showcase Your Learning

Assignment Objective:
 Students will demonstrate their understanding of media design tools and principles by developing a visual and written concept for incorporating media into a scene from a play.

Assignment Rationale:
 Media designers must make choices that are both artistic and technical. This project allows students to explore projection, LED, or screen-based storytelling and understand how media supports narrative, tone, and space.

Choose one of the following:

  1. Projection Scene Design: Choose a scene from a play and storyboard 3–5 projection moments. Describe what images or videos are shown, on what surfaces, and how they interact with light and scenic design.
  2. LED Integration Plan: Create a design sketch or diagram showing how LED tape or screens would be integrated into a set or costume. Include a sample pixel-mapping animation or lighting effect.
  3. Media Mood Board: Build a mood board or digital collage of textures, animations, screen grabs, and color palettes that reflect your vision for a media-heavy production. Include brief annotations.
  4. TV & Screen Script Breakdown: Choose a modern play and identify at least three moments where TV or live feed monitors could be integrated. Explain how this supports the story or themes.
  5. Interactive Media Proposal: Design an interactive media moment for a devised or immersive piece. Describe what hardware/software would be used and how the audience or performers would interact.
  6. Roll the Dice! Let fate choose your challenge from among the options above.

All submissions must include:

  • A 200–300 word artist statement explaining your concept, design choices, and technical considerations.
  • Visual documentation (slides, sketches, collages, or video samples).
  • Citations or references for any source material used.
  • Final reflection: What role does media play in shaping the future of theatrical storytelling?

Keywords

Media Design: The integration of digital visual and audio elements—such as projections, LED screens, and video playback—into live theatrical performance to enhance storytelling and audience engagement.

Projection Design: A form of media design that uses video projectors to display images, textures, and animations on various surfaces in the performance space, functioning as scenery, lighting, or atmospheric enhancement.

LED Screens: Flat panel displays that use light-emitting diodes to show video or images. In theatre, they are often used as dynamic digital backdrops or embedded within set pieces for visual effects.

Pixel Mapping: A digital lighting technique that assigns video content or color values to individual pixels on LED tape, screens, or surfaces, allowing for precise visual control and animation.

Interactive Projection: A media system that responds to live input—such as movement, sound, or proximity—through technologies like motion sensors, cameras, or pressure pads, enabling real-time interaction between performers and digital imagery.

Scenic Integration: The practice of designing media content (like projections or screens) to harmonize with physical scenery, ensuring that digital elements support rather than overshadow the onstage environment.

Digital Scenography: The use of digital tools and imagery to create or enhance the stage environment, including projections, LED elements, and interactive media that extend or transform the scenic world.

Theatrical Technology: The application of technical tools and systems—including lighting, sound, rigging, and media—to support the production and design of live theatre.

Motion Tracking: A technology that captures the movement of performers or objects and uses that data to trigger or manipulate visual or audio elements in real time.

Mixed Media Performance: A live performance that combines traditional theatre elements (acting, set, lighting) with digital media, film, installation, or interactive technology for a layered, multidisciplinary experience.



Practical PedagogyPractical Pedagogy dark teal box with white writing reading Practical Pedagogy

When teaching the Elements and Principles of Design I dive into what we loved most as a child…coloring. This is a great way for students to explore with various mediums whether it be colored pencils, markers, painting, sculpture, carving out of foam. Think about how you can get your students creating. The act of creation is the best way to solidify their understanding of the concepts. 

Some things I have had students do:
Create line art out of wire that has a defined shape
Color coloring pages using complementary or analogous colors
Create a color wheel
Choose a set of complementary colors and create a living room scene using only cut outs from magazines
Use Minecraft or the Sims to create designs that show use of the Elements and Principles of Design

Creation is the key!

References

Aronson, A. (2017). Looking into the Abyss: Essays on Scenography. University of Michigan Press.

Baugh, C. (2013). Theatre, Performance and Technology: The Development of Scenography in the Twentieth Century (2nd ed.). Palgrave Macmillan.

Burke, D. (2014). Projection Design for Theatre and Live Performance: Principles of Media Design. Focal Press.

Fletcher-Watson, B., & Melrose, S. (Eds.). (2020). Digital Performance in Context: Critical Perspectives on Performance and Technology. Manchester University Press.

Hannah, D., & Harsløf, O. (Eds.). (2008). Performance Design. Museum Tusculanum Press.

Salzman, E., & Dési, T. (2008). The New Music Theatre: Seeing the Voice, Hearing the Body. Oxford University Press.

© Bryan Stanton 2025

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Stanton, B. (2025). Creating theatre magic: An inclusive guide to design and production. Manifold Scholarship. https://manifoldapp.org/projects/creating-theatre-magic

Licensed under CC BY-NC-SA 4.0.

Crafting Theatrical Magic: Building Worlds Through Theatre Design by Bryan Stanton is licensed under CC BY NC SA 4.0.

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